SpatialStories is the effort of the founding team at apelab to create a full Production Suite for interactive VR & AR content creation. The Suite reflects the growing need for a comprehensive, creators friendly, professional foundation to make interactive content easier to build.

VR & AR are inherently interactive mediums spreading out in all verticals. Whether it is for education, healthcare, entertainment, music or art, every industry is looking to build their own forms of interactive experiences and build new incredible “things” that don’t have a name yet.

SpatialStories is a constant work-in-progress, a testing lab, a philosophy. An open-minded place to create the tools that we’ve yet to imagine and to think outside of the box. We are creating SpatialStories for the industry, with the industry so we need your voice. Whether you’re a designer, a scriptwriter, a student or an engineer, we want to know what you need, what is missing to bring your craziest visions to life!

 
 
 
 
 
We’re dedicated to build the foundations needed to create groundbreaking XR experiences – without a line of code! The Ape Team

SDK

The SpatialStories SDK is a complete tool embedded in the Unity engine that covers all the needs from room-scale to mobile VR productions inside Unity. By simplifying the creation of interactive objects and giving access to a robust dependency system, creatives who have a basic understanding of the Unity engine can start building a VR experience in a couple of minutes. The free Beta version of our SDK covers Oculus Rift and HTC Vive. Mobile and AR platforms will follow-up as we gear up towards full release.

 
 
 
 

Features

User-centered

Our system is based on the possible actions that a user can do within his environment and with the objects inside it.

User interactions

Looking at, approaching, grabbing, pointing. All those actions can be defined as a condition for an interaction inside your scenes.

Flexible

A full set of parameters for conditions and actions give you a wide range of possibilities.

Parameters

Defining how long is an action, adding a delay or a dependency to another action and combining conditions together is done in a few clics

Customizable

If there is an action or a condition we don't cover, no problem ! You can create your own very easily.

Custom Code

A custom code system allows you to easily set up specific conditions and actions for you to re-use within your experience

User Centered

Our system is based on the possible actions that a user can do within his environment and with the objects inside it.

Flexible

A full set of parameters for conditions and actions give you a wide range of possibilities.

Customizable

An action or a condition we don’t cover? No problem! A custom code system allows you to easily create your own.

Studio

SpatialStories Studio will be a standalone application where VR/AR creators can build a project from scratch directly from within a headset or in a friendly writing mode tailored made for interactive content.

Import 3D assets or use our library to get started, convert them into interactive objects and start building your experience with absolutely no coding or game engine knowledge required. SpatialStories is the perfect companion for Creatives with a vision, story to share.

SpatialStories studio will allows you to seamlessly send all the interactive data to the Unity engine through our SDK.

All Beta participants will get access to the Studio alpha in *Q1 2018*